Sound design

Sound design & game audio

Film sound, cinematic redesigns, an interactive score and gameplay SFX. The game audio is all from my game Witchpunk.

Cinematic audio

The post-splash cinematic that sets up the game's story. SFX created and mixed in Reaper using Omnisphere and Soundly.
SFX for the pre-gameplay cinematic, made in Reaper from foley and modified Soundly assets. I reused some of them, with new music, for the game's trailer.
A sound redesign of a League of Legends cinematic, with SFX sourced from Soundly and reworked in Reaper.
2022

Hi Mom

Short drama · 8 min · written and directed by Jack Alexander · shot in Minnesota

Sound for Jack Alexander's short film, starring Josie Axelson, Steven McKillen, Matthew Christoff and Maya Sanchez.

View on IMDb

Game music

Turn Up the Funk (gameplay music)

We started with music driven by player state, then switched to a system that picks one of these sections at random. That keeps the momentum going with little to no repetition over a full run. When the gameplay sequence ends, the boss battle music takes over.

Intro

Part 1

Part 2

Part 3

Part 4

Part 5

Boss and menus

Boss battle: The Countess

Main menu: intro

Main menu: loop

Play again

Quit game

Game SFX

Player: charge weapon

Player: spell

Enemy: laser start

Enemy: laser end

Boss: laugh

Boss: spawn enemies