Witchpunk
(Developed in Unreal Engine 4)
Witchpunk is a non-stop third-person brawler with focus on gaining speed to deliver devastating attacks to your enemies. Defeat the tyrants trying to take over Halloween, as Mollie, a skateboarding witch from the streets of Skelecom.
This game was created as a student project at DigiPen Institute of Technology.
Find it on Steam
My roles in this project were audio lead, VFX, and gameplay programmer.
As audio lead, I was in charge of making sure every event in the game had audio associated with it, as well as implementing the code to make that happen. Furthermore, I also wrote all music for the game and many of the SFX.
As the VFX programmer for the team, I used Niagara to both create my own custom VFX as well as put assets from VFX artists into motion.
In addition to my other roles on the team, I also built the initial enemy AI systems using UE Behavior Trees, and was involved in building the UI - specifically, working on the audio settings menu and the game splash sequence.