Featured · Loft Audio Plugins
TAPE-MINI
Miniature tape saturation
A tape saturator built to add warmth and punch to drums. One big saturation knob does most of the work, backed by high- and low-pass filters, auto gain, a mid/side fader, a mono switch and an oversampling mode.
I developed TAPE-MINI for Loft Audio Plugins, from the DSP to the finished, shipping plug-in.
Available now · VST3 + AU · macOS and Windows
Coming soon · lyd audio
Bitronix
BX-1 · bit crusher / downsampler / wavefolder / noise
Break a signal four ways and watch it happen. It crushes from 32 bits down to 2, downsamples up to 50×, adds a sine wavefolder and four kinds of digital noise, then gives you a speaker sim and a width control to put the wreckage where you want it.
A CRT screen switches between an oscilloscope, a vectorscope and a 3D spectrum, so you can see the folding happen. The fold is a sine fold with antialiasing, measured 7 dB cleaner than a plain fold, and at zero it is bit-for-bit bypassed.
Coming soon · Windows VST3 + standalone
Work
Selected work
Now
lyd audio
My plug-in company. First up are Bitronix, the Goose synth and the Øyeblikk delay.
Plug-ins →
Previously
Loft Audio Plugins
Plug-in developer at Loft, where I built its flagship tape saturator, TAPE-MINI.
Plug-ins →
Game
Witchpunk
Audio lead, VFX and gameplay programming on an Unreal Engine brawler, out on Steam.
Game dev →
Audio
Sound design
Cinematic redesigns, an interactive game score, and gameplay SFX.
Listen →
Music
Bands & sessions
Bass with Joyla Red and Colorworks, The Candyflowers, and session work for other artists.
Music →
DSP
Earlier DSP & a web synth
A multiband compressor, a Moorer reverb, and a synth you can play in the browser.
Try it →About
Hello!
I'm an audio programmer, plug-in developer and musician based in Seattle, WA.
I have a BS in Computer Science and Digital Audio from DigiPen Institute of Technology and an AS in Audio Engineering Technology. I build audio software in C++ and JUCE: first at Loft Audio Plugins, and now at lyd audio, my own plug-in line.
I've spent nearly two decades in music production, recording and live sound, and you can always find me trying to learn the next instrument that strikes my curiosity.
Languages & tools
