Featured · Loft Audio Plugins
TAPE-MINI
Miniature tape saturation
A tape saturator built to add warmth and punch to drums. One big saturation knob does most of the work, backed by high- and low-pass filters, auto gain, a mid/side fader, a mono switch and an oversampling mode.
I co-owned Loft Audio Plugins and handled all of its plug-in development and Windows deployment, taking TAPE-MINI from the DSP to the finished, shipping plug-in.
Available now · VST3 + AU · macOS and Windows
Coming soon · lyd audio
Bitronix
BX-1 · bit crusher / downsampler / wavefolder / noise
Break a signal four ways and watch it happen. It crushes from 32 bits down to 2, downsamples up to 50×, adds a sine wavefolder and four kinds of digital noise, then gives you a speaker sim and a width control to put the wreckage where you want it.
A CRT screen switches between an oscilloscope, a vectorscope and a 3D spectrum, so you can see the folding happen. The fold is a sine fold with antialiasing, measured 7 dB cleaner than a plain fold, and at zero it is bit-for-bit bypassed.
Coming soon · Windows VST3 + standalone
Work
Selected work
Now
lyd audio
My plug-in company, all still in development. First up are Bitronix, the Goose synth and the Øyeblikk delay.
Plug-ins →
Previously
Loft Audio Plugins
Co-owner and plug-in developer at Loft, where I built its flagship tape saturator, TAPE-MINI.
Plug-ins →
Game
Witchpunk
Audio lead, VFX and gameplay programming on an Unreal Engine brawler, out on Steam.
Game dev →
Audio
Sound design
Cinematic redesigns, an interactive game score, and gameplay SFX.
Listen →
Music
Bands & sessions
Bass with Joyla Red and Colorworks, The Candyflowers, and session work for other artists.
Music →
DSP
Earlier DSP & a web synth
A multiband compressor, a Moorer reverb, and a synth you can play in the browser.
Try it →About
Hello!
Thanks for stopping by! Audio software engineer, plug-in developer and musician, all based out of Seattle, WA.
Audio has been the through line for me: an AS in Audio Engineering Technology, a BS in Computer Science and Digital Audio from DigiPen Institute of Technology, then C++ and JUCE at Loft Audio Plugins, which I co-owned, and now lyd audio, my own plug-in company. Lately, AI agents and multi-agent workflows have pulled me in too, including a festival outreach agent made with Hermes and OpenClaw.
Music production, recording and live sound have been part of my life for nearly two decades, and you can always find me trying to learn the next instrument or tool that strikes my curiosity.
Languages & tools
